PC Playstation 4 Xbox One The quest might not trigger after Cait's dialogue.After this quest, if chems are put into her inventory, she will not use them anymore unless a bug occurs where she still uses chems even though she has been cured from her addiction.Upon entering the cleanroom, Cait will begin walking from her assigned location to the cleanroom, but the following objective will not be completed until she arrives, which could take quite a long time. The first objective will be completed upon arrival at Vault 95. It is possible to do much of the quest without Cait as the active companion.This means that to be able to get her perk Trigger Rush, one has to complete this quest first. Without completing this quest, the maximum level of affinity that can be reached with Cait is 999.It is at the far end of the residential section of the vault, in the northernmost room. The big guns bobblehead is off to the right after the initial firefight location.Even as she notes her resentment of her addiction in the dialogue that triggers this quest, her stance on chem use will not change until the toxin purge is carried out and the quest is completed. She will disapprove of those activities and statements once the quest is completed. Before completing this quest, Cait will approve of chem use and most dialogue options in support of chem use (e.g.After a short discussion, Cait has agreed to allow the Psycho to be purged from her body.Ĭait's addiction to Psycho has been cured by a device contained within Vault 95. Inside Vault 95, Cait and I have located the "Clean Room," an area dedicated to drug rehabilitation. Wait for Cait to get in the Clean Room Chair I'm hoping the facility contains whatever it is we need to cure her addiction to Psycho. I need to bring her to Vault 95 to cure her addiction before it's too late. Speak with Cait again once it is done and the quest will end.Ĭait has confided in me that her dependence on Psycho is taking its toll on her health. Once she gets into the extractor chair, activate the terminal and watch the chair work. There will be three Easy persuasion options, all of which give the same result. Inside the side room are a Gunner commander, a turret, and an active bottlecap mine on the desk.īefore entering the detox chamber, talk to Cait, who has misgivings about the process. Go upstairs and around to the terminal to unlock the waiting area before the cleanroom. Once passing through the door, several Gunners are found in the cafeteria. Ahead is a large room with several enemies, and a Master level terminal blocks the door to the south that leads to the detox chamber.Īlternatively, in the overseer's office on the upper west side, there is an unlocked terminal that can open the door. Additionally, there are traps throughout the vault. The room on the right after leaving the elevator (locked with an Advanced lock) has a terminal that can be used to deactivate some turrets ahead. The Gunners have claimed the vault, so the Sole Survivor will need to fight their way in. Vault 95 is to the west and just slightly north of Somerville Place. She will then suggest going to Vault 95 to seek treatment since her addiction has progressed to the point that standard treatments will no longer work. Once Cait trusts the Sole Survivor enough (requires 750 affinity), she will tell them about her history and current struggles with addiction.
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